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Warmachine Colossals

To discuss games and war and plastic......I got nothing on this one

Re: Warmachine Colossals

Postby lokis222 » Sat Feb 04, 2012 11:50 am

they do. in dark mechanicus, i believe, they get talked about. think thet are called knights or something similar.
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Re: Warmachine Colossals

Postby bayruun » Sat Feb 04, 2012 1:14 pm

So very much like the old Eldar knights. That's pretty cool.
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Re: Warmachine Colossals

Postby John Michael See » Sat Feb 04, 2012 2:05 pm

how much are theese pigs gonna cost?
"GOOD SHALL ALWAYS TRIUMPH OVER EVIL, SOMETIMES YOU NEED THE HELP OF GUN POWDER!!"
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Re: Warmachine Colossals

Postby lokis222 » Sat Feb 04, 2012 2:34 pm

the battle engines are about 82$. guess these may be around that area.
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Re: Warmachine Colossals

Postby bayruun » Sat Feb 04, 2012 7:44 pm

I've heard $100. Nothing official yet, though.
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Re: Warmachine Colossals

Postby Ghost » Mon Feb 06, 2012 12:21 am

Well, I know what I'm gonna use as a counts as war hound titan! Damn! Do you guys know if all the races are coming out at the same time? The cool Sisters rip off would make a perfect one for my Grey Knights!
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Re: Warmachine Colossals

Postby lokis222 » Mon Feb 06, 2012 12:49 am

privateer press release all updates and models within... from what i have heard... a six to eight month period....

it is one of the reasons i like them better than GW.... they lose the bandwagon sales, but the armies stay within par of each other.
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Re: Warmachine Colossals

Postby bayruun » Mon Feb 06, 2012 4:44 pm

They should all be out within a relatively short timeframe, say, four months (since there are only five of them). Then again, I can't remember how long it took to get the Battle Engines out.

EDIT: I do agree that Privateer Press does a phenomenal job keeping things balanced and making each faction viable. I very much doubt that there are other games that can claim the same level of fairness while maintaining very distinct factions.

That said, I still have a whole lot of trouble beating Nick's Khador, and Skorne are often over-represented in tournament wins.
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Re: Warmachine Colossals

Postby Ghost » Mon Feb 06, 2012 9:08 pm

interesting,, I had picked up thier older rules ooks when they were on clearance, never did look at the rules just thier awesome art work lol
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Re: Warmachine Colossals

Postby bayruun » Mon Feb 06, 2012 9:16 pm

The colossals are mentioned in the old fluff, but they were too expensive to keep running after the Orgoth left. Bringing them back seems extreme, but I haven't been following the storyline.
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